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Zombie Containment Facility

Story-driven VR survival level with rigged characters, scripted threat states, and voiced audio logs.

status
Class project
role
Unity developer
when
2026
kind
VR
the TSPL2 that prints this label
SIZE 101.6 mm, 50.8 mm
GAP 3 mm, 0 mm
DIRECTION 1
CLS
TEXT 32,28,"4",0,1,1,"Zombie Containment Facility"
TEXT 32,92,"2",0,1,1,"VR"
TEXT 32,124,"2",0,1,1,"2026"
BARCODE 32,196,"128",120,0,0,1,2,"https://ansh.bhalala.org/projects/dsl-zombie"
PRINT 1,1

Zombie Containment Facility is a story-driven VR survival level built in Unity for a Dreamscape Learn course.

I built the interactive environments, scripted the threat states in C#, rigged and animated characters with Mixamo, and voiced the audio logs and facility announcements with ElevenLabs.

Built with

  • Unity
  • C#
  • Mixamo
  • ElevenLabs